Package de.grogra.imp3d.glsl.material.channel

Class Summary
ChannelCollection  
FloatToFloatCollection Wrapper for FloatToFloat instances.
GLSLAffineUVTransformation Implementation of AffineUVTransformation.
GLSLBumpMap  
GLSLCarpenter Trigger class.
GLSLChannelBlend  
GLSLChannelMap Base for all ChannelMaps.
GLSLChannelMapNode  
GLSLChecker Implementation of the surface-shader: Checker.
GLSLComponentTransform  
GLSLFloatToFloat Simple class that represents GroImps FloatToFloat classes.
GLSLGradient  
GLSLGranite  
GLSLGraytone Implementation of Graytone
GLSLImageMap Implementation for ImageMap.
GLSLJulia  
GLSLLeopard  
GLSLMandel  
GLSLRGBColor Implementation of Shader: RGBColor
GLSLSurfaceMap  
GLSLSyntheticTexture Implementation of ChannelMaps implementing surface-shader: SyntheticTexture.
GLSLTMatrix4d  
GLSLTransform3D  
GLSLTurbulence Implementation of Shader: VolumeTurbulence.
GLSLTVector3d  
GLSLUniformScale  
GLSLVolumeChecker Implementation of Shader: VolumeChecker
GLSLVolumeFunction Base class for all volume shaders.
GLSLVolumeTurbulence Implementation of Shader: VolumeTurbulence.
GLSLWood  
GLSLXYZTransformation  
OldNoise Static class that offers a basic noise function (improved perlin noise) and a turbulence function based on noise.
Result Result of all GLSLChanelMap Shaders.
SimplexNoise Static class that offers simplex noise function and a turbulence function based on noise.
Transform3DCollection