de.grogra.imp3d.glsl.material.channel
Class GLSLSyntheticTexture

java.lang.Object
  extended by de.grogra.imp3d.glsl.material.channel.GLSLChannelMap
      extended by de.grogra.imp3d.glsl.material.channel.GLSLChannelMapNode
          extended by de.grogra.imp3d.glsl.material.channel.GLSLSyntheticTexture
Direct Known Subclasses:
GLSLCarpenter

public abstract class GLSLSyntheticTexture
extends GLSLChannelMapNode

Implementation of ChannelMaps implementing surface-shader: SyntheticTexture.

Author:
Konni Hartmann

Constructor Summary
GLSLSyntheticTexture()
           
 
Method Summary
 Result generate(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel)
          This should be used instead of the other one
 
Methods inherited from class de.grogra.imp3d.glsl.material.channel.GLSLChannelMap
generateResult, generateResult, generateResultWithChannelDefault, getGLSLObject, getMaxResultType, initMap, instanceFor, mayDiscard
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

GLSLSyntheticTexture

public GLSLSyntheticTexture()
Method Detail

generate

public Result generate(ChannelMap inp,
                       MaterialConfiguration cs,
                       GLSLChannelMap inpChan,
                       int channel)
Description copied from class: GLSLChannelMap
This should be used instead of the other one

Specified by:
generate in class GLSLChannelMap
Returns: