Package de.grogra.imp3d.glsl.light.shadow

Class Summary
GLSLDirectionalLightShadow Implementation of the directional light type.
GLSLPointLightShadow Implementation of the point light type.
GLSLShadowCube Implements a textureCube to be used in point light shadow generation and rendering.
GLSLShadowMap This class is the base for all shadowmaps.
GLSLSkyLightShadow Implementation of the directional light type.
GLSLSpotLightShadow Implementation of the spot light type.
ShadowLightCollection Interface for all GLSLLightShaders.
ShadowMapCollection This class is both a collection of shadow-map-prototypes and a cache for instances of shadow-maps referenced by Light Objects.