Package de.grogra.imp3d.glsl.renderpass

Class Summary
CachedRenderPass  
CacheScenePass Render scene-graph to deferred shading textures using MaterialShaders (these are activated by GLDisplay per Node)
CopyFloatTexturePass This class sets up primary transparency information and renders emissive materials which may need to be removed and worked into light shaders!
DepthPeelingPass  
DrawSkyPass Simple ToneMapping to render results of the hd-lighting passes.
DrawTranspBackgroundPass Simple ToneMapping to render results of the hd-lighting passes.
EdgeFilteringPass Process deferred shading textures and render results into float-Textures (ping-pong'ing)
ExtractLayerPass  
ExtractSucessiveLayerPass  
FullQualityRenderPass  
FullRenderPass  
PrepareAlphaPass This class sets up primary transparency information
PreprocessPass This class sets up primary transparency information and renders emissive materials which may need to be removed and worked into light shaders!
PresentDebugImagePass  
PresentScenePass Renderpass that renders a texture to opengls drawbuffer.
ReduceImagePass Simple ToneMapping to render results of the hd-lighting passes.
RenderPass  
ToneMappingPass Simple ToneMapping to render results of the hd-lighting passes.
ToolRenderPass Renders cached Nodes from the scenegraph.