de.grogra.imp3d.glsl.material
Class GLSLPhong

java.lang.Object
  extended by de.grogra.imp3d.glsl.utility.GLSLShader
      extended by de.grogra.imp3d.glsl.utility.GLSLManagedShader
          extended by de.grogra.imp3d.glsl.material.GLSLMaterial
              extended by de.grogra.imp3d.glsl.material.GLSLPhong
All Implemented Interfaces:
GLSLOpenGLObject

public class GLSLPhong
extends GLSLMaterial

Implementation of Shader: Phong. Will recompile on every property change!

Author:
Konni Hartmann

Field Summary
 
Fields inherited from class de.grogra.imp3d.glsl.utility.GLSLManagedShader
config
 
Constructor Summary
GLSLPhong()
           
 
Method Summary
protected  Result[] getAllChannels(java.lang.Object sha)
           
 GLSLManagedShader getInstance()
          For "hardcompiled" Shaders this method should return a new instance
 java.lang.Class instanceFor()
           
 boolean isOpaque(java.lang.Object s)
           
 boolean mayDiscard(java.lang.Object s)
           
 boolean needsRecompilation(java.lang.Object s)
          Return false if Shader depends only on Uniforms
 
Methods inherited from class de.grogra.imp3d.glsl.material.GLSLMaterial
getFragmentShader, setupDynamicUniforms, setupShader, setupUniforms
 
Methods inherited from class de.grogra.imp3d.glsl.utility.GLSLManagedShader
deleteShader, getConfig, getMaterial_stamp, setConfig, setMaterial_stamp
 
Methods inherited from class de.grogra.imp3d.glsl.utility.GLSLShader
activateShader, cleanup, getShaderProgramNumber, getVertexShader, printProgramInfoLog
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

GLSLPhong

public GLSLPhong()
Method Detail

getAllChannels

protected Result[] getAllChannels(java.lang.Object sha)
Specified by:
getAllChannels in class GLSLMaterial

getInstance

public GLSLManagedShader getInstance()
Description copied from class: GLSLShader
For "hardcompiled" Shaders this method should return a new instance

Overrides:
getInstance in class GLSLShader
Returns:

instanceFor

public java.lang.Class instanceFor()
Overrides:
instanceFor in class GLSLShader
Returns:
Class represented by this Shader

isOpaque

public boolean isOpaque(java.lang.Object s)
Overrides:
isOpaque in class GLSLMaterial

mayDiscard

public boolean mayDiscard(java.lang.Object s)
Overrides:
mayDiscard in class GLSLMaterial
Parameters:
s - GroImp Shader that acts as a base for this shader
Returns:
True, if fragments may be discarded by this shader

needsRecompilation

public boolean needsRecompilation(java.lang.Object s)
Description copied from class: GLSLShader
Return false if Shader depends only on Uniforms

Overrides:
needsRecompilation in class GLSLShader
Returns:
true, if Sourcecode needs to be regenerated and recompiled