Package de.grogra.imp3d.glsl.light

Class Summary
GLSLAreaLight Implementation of the spot light type.
GLSLDirectionalLight Implementation of the directional light type.
GLSLLightShader Convention: If ambient is set to less than -1.0 the pixel should not be lit, only its diffuse color will be used to render it.
GLSLPointLight Implementation of the point light type.
GLSLSkyLight Implementation of the directional light type.
GLSLSkyReflectionLight Implementation of the directional light type.
GLSLSpotLight Implementation of the spot light type.
LightCollection Interface for all GLSLLightShaders.
LightingProcessPass Process deferred shading textures and render results into float-Textures (ping-pong'ing)
LightPos Wrapper class to hold a light with its corresponding transformation.
LightShaderConfiguration  
ProcessLightingPass  
RenderToSkyCubePass Simple ToneMapping to render results of the hd-lighting passes.
ShadowMapGenerationPass  
SunSkyToDirectionalLightWrapper