de.grogra.imp3d.glsl.light
Class LightingProcessPass

java.lang.Object
  extended by de.grogra.imp3d.glsl.renderpass.RenderPass
      extended by de.grogra.imp3d.glsl.renderpass.FullRenderPass
          extended by de.grogra.imp3d.glsl.light.LightingProcessPass

public class LightingProcessPass
extends FullRenderPass

Process deferred shading textures and render results into float-Textures (ping-pong'ing)

Author:
Konni Hartmann

Field Summary
 
Fields inherited from class de.grogra.imp3d.glsl.renderpass.RenderPass
newVisit
 
Constructor Summary
LightingProcessPass()
           
 
Method Summary
protected  void epilogue(GLSLDisplay disp, OpenGLState glState, java.lang.Object data)
           
protected  int getID()
           
 void process(GLSLDisplay disp, OpenGLState glState, java.lang.Object data)
           
protected  void prologue(GLSLDisplay disp, OpenGLState glState, java.lang.Object data)
           
protected  void render(GLSLDisplay disp, OpenGLState glState, java.lang.Object data)
           
 
Methods inherited from class de.grogra.imp3d.glsl.renderpass.RenderPass
activateTextures, activateTextures, deactivateTextures, deactivateTextures, drawPrjQuad, drawPrjQuad, drawPrjQuad, drawPrjQuadParallel, postDrawCallback, renderAndUpdateVector, renderVector, resetMatrix, setMatrix, ViewOrtho, ViewOrtho, ViewPerspective
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

LightingProcessPass

public LightingProcessPass()
Method Detail

epilogue

protected void epilogue(GLSLDisplay disp,
                        OpenGLState glState,
                        java.lang.Object data)
Specified by:
epilogue in class RenderPass

getID

protected int getID()
Overrides:
getID in class RenderPass

process

public void process(GLSLDisplay disp,
                    OpenGLState glState,
                    java.lang.Object data)
Overrides:
process in class FullRenderPass

prologue

protected void prologue(GLSLDisplay disp,
                        OpenGLState glState,
                        java.lang.Object data)
Specified by:
prologue in class RenderPass

render

protected void render(GLSLDisplay disp,
                      OpenGLState glState,
                      java.lang.Object data)
Specified by:
render in class RenderPass