de.grogra.imp3d.glsl.light
Class GLSLDirectionalLight

java.lang.Object
  extended by de.grogra.imp3d.glsl.utility.GLSLShader
      extended by de.grogra.imp3d.glsl.utility.GLSLManagedShader
          extended by de.grogra.imp3d.glsl.light.GLSLLightShader
              extended by de.grogra.imp3d.glsl.light.GLSLDirectionalLight
All Implemented Interfaces:
GLSLOpenGLObject
Direct Known Subclasses:
GLSLDirectionalLightShadow, GLSLSkyLight

public class GLSLDirectionalLight
extends GLSLLightShader

Implementation of the directional light type.

Author:
Konni Hartmann

Field Summary
protected  java.lang.String col0
           
protected  java.lang.String lightDir
           
protected  java.lang.String radientPower
           
 
Fields inherited from class de.grogra.imp3d.glsl.light.GLSLLightShader
spec, stdV
 
Fields inherited from class de.grogra.imp3d.glsl.utility.GLSLManagedShader
config
 
Constructor Summary
GLSLDirectionalLight()
           
 
Method Summary
 java.lang.String[] getFragmentShader(java.lang.Object sh)
           
 GLSLShader getInstance()
          For "hardcompiled" Shaders this method should return a new instance
 java.lang.String getLightFunction()
          Sets middle part of a light shader (after properties have been extracted from deferred-shading-textures
 java.lang.Class instanceFor()
           
 boolean needsRecompilation(java.lang.Object data)
          Return false if Shader depends only on Uniforms
protected  void setupDynamicUniforms(javax.media.opengl.GL gl, GLSLDisplay disp, java.lang.Object data, int shaderNo)
          Function that loads uniforms of the represented Shader.
protected  void setupShader(javax.media.opengl.GL gl, GLSLDisplay disp, java.lang.Object data)
           
 
Methods inherited from class de.grogra.imp3d.glsl.light.GLSLLightShader
canDisplayShadows, getLightShaderConfig, getVertexShader, toString
 
Methods inherited from class de.grogra.imp3d.glsl.utility.GLSLManagedShader
deleteShader, getConfig, getMaterial_stamp, setConfig, setMaterial_stamp
 
Methods inherited from class de.grogra.imp3d.glsl.utility.GLSLShader
activateShader, cleanup, getShaderProgramNumber, printProgramInfoLog
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

col0

protected java.lang.String col0

lightDir

protected java.lang.String lightDir

radientPower

protected java.lang.String radientPower
Constructor Detail

GLSLDirectionalLight

public GLSLDirectionalLight()
Method Detail

getFragmentShader

public java.lang.String[] getFragmentShader(java.lang.Object sh)
Specified by:
getFragmentShader in class GLSLShader
Returns:

getInstance

public GLSLShader getInstance()
Description copied from class: GLSLShader
For "hardcompiled" Shaders this method should return a new instance

Overrides:
getInstance in class GLSLShader
Returns:

getLightFunction

public java.lang.String getLightFunction()
Description copied from class: GLSLLightShader
Sets middle part of a light shader (after properties have been extracted from deferred-shading-textures

Overrides:
getLightFunction in class GLSLLightShader
Returns:

instanceFor

public java.lang.Class instanceFor()
Overrides:
instanceFor in class GLSLShader
Returns:
Class represented by this Shader

needsRecompilation

public boolean needsRecompilation(java.lang.Object data)
Description copied from class: GLSLShader
Return false if Shader depends only on Uniforms

Overrides:
needsRecompilation in class GLSLShader
Returns:
true, if Sourcecode needs to be regenerated and recompiled

setupDynamicUniforms

protected void setupDynamicUniforms(javax.media.opengl.GL gl,
                                    GLSLDisplay disp,
                                    java.lang.Object data,
                                    int shaderNo)
Description copied from class: GLSLShader
Function that loads uniforms of the represented Shader.

Overrides:
setupDynamicUniforms in class GLSLLightShader
disp - GLSLDisplay that tries using this shader
data - The GroIMP-Shader-Object represented by this shader.

setupShader

protected void setupShader(javax.media.opengl.GL gl,
                           GLSLDisplay disp,
                           java.lang.Object data)
Overrides:
setupShader in class GLSLLightShader